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The studio

Ideas into working systems.

Animasa Game is the game studio of Animasa. We own what we make, we make it where people can see, and every release is a step, not the finish.

The Sea Wake builder with its checklist A Lua script and its test bench

Work in progress on Sea Wake, real footage.

What we offer

For players
Original worlds and interactions worth exploring, starting with Sea Wake.
For product users
Useful software and physical systems, improved through testing and real use.
The process is visible
Working prototypes and honest devlogs show what changed and why.
Better, version by version
Each release is a step, not the finish.

How we work

  1. 01

    Frame

    Frame an idea and define a testable outcome.

  2. 02

    Build

    Architect, build, test and refine games, software and robotics.

  3. 03

    Ship and learn

    Ship usable versions. Learn from the people using them, document the progress, and repeat.

Idea, build, test, release, learn, improve. Then again. We focus on one flagship, ship working versions and improve them, and let the engineering set the pace of what we show.

What we promise

  • Playtests and real use guide each version.
  • We share progress, setbacks and release notes honestly.
  • We support what we release, keep our promises, and keep the scope realistic.
See it on the public tracker

Ownership

We own the direction, the original IP and the knowledge we build up.

What we learn on one product carries to the next.

Who we work with

Small studio, good company.

  • Developers, artists, audio specialists and engineers for specific needs.
  • Playtesters, maker communities and collaborators who share the direction.
  • Organisations looking for aligned architecture, prototyping or co-development, selectively.

Make progress. Keep ownership. Enjoy the work.