Sea Wake Project · Pre-alpha
Build it. Then go.
A block-built vehicle sandbox. Boats first. A sandbox where everything you build really works, on our own engine.
Real in-game footage. Not for sale yet; no release date.
The compass
"The world asks, you build the answer, and what you build keeps working after you leave."
Build
Twenty centimetre blocks, and parts that are real parts.
Shape a hull block by block, then fit it out: petrol and diesel engines, shafts, gearboxes and propellers, fuel tanks and pipes, batteries, breakers and lights. Wire it with links between ports, program it with PLCs and Lua, and lay out your own console of dials and switches.
- A checklist and plain checks tell you why it will not float or drive
- Saved designs and starter boats to learn from
- An illustrated book for every part, one key away
Go to sea
An ocean your boat really feels.
Waves from calm to hurricane push your hull, the weather moves over the islands with a forecast on the chart, the tide rises and falls, and night gets properly dark. You walk your own deck, take the helm and work every switch by hand.
- Moving rain, thunderstorms and fog banks
- Tides and tidal streams through the channels
- First person at the helm, or walk, swim and climb
Answer the call
The world asks. Your boat is the answer.
Reports come in on paper: someone in the water, a capsized dinghy, a working boat that will not start. The position is in words, so you work it out on the chart. Get there in time, help them aboard, find the fault, bring everyone home.
- Search and rescue reports with a deadline
- Breakdowns to diagnose and fix
- A home harbour and a dark lighthouse to bring back to life
When it goes wrong
Built badly, it sinks, stalls or burns.
Fire grows and spreads downwind, petrol tanks can blow a hole in the hull, hard knocks break blocks away and the sea comes in. Breakers trip, batteries burst. You carry a wrench, a hammer and an extinguisher, and the next design is better.
- Compartments that flood through real holes
- Fire, smoke and an extinguisher
- Repair parts at sea, plate the holes
Built to scale
From a 5.4 m skiff to a 100 m ship.
The same blocks and the same rules all the way up. Our reference cargo ship is 392,000 blocks, and it floats on the same sea by the same rules as the smallest boat. Performance is measured with every change, aimed at modest PCs, not only fast ones.
- Block size
- 0.20 m
- Largest sample
- 392k blocks
Where it is going
Four rings, each playable by itself.
Built in this order. The plan, not a promise of dates; the roadmap shows the details and lets you vote.
- 01
It works
Build a machine, launch it, and it behaves like the real thing.
Most of what you see in the footage
- 02
It matters
The world asks for things only a built machine can do: rescue, contracts, salvage, outposts that open the map.
Rescue calls have started
- 03
It runs without you
What you did by hand, a crew repeats in your design. Goods, industry, towns; later rail and aircraft.
Planned
- 04
It is worth defending
Combat with a reason inside the world you built, won by better engineering.
Planned, last
Made in public
A short devlog whenever an improvement is ready, and a longer one when enough has landed. Every bug we know about is on the tracker, with how we fixed it. #SeaWakeProject
Help shape it
Tell us what you want to build, vote on what others asked for, and see what the team decided and why.
Sea Wake Project is the development name. The name at release may change.